Ark ham city scarecrow nightmare is prime example of the difference. Log in Don’t have an account? State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem. Making use of a great deal of independent processing units makes sense as well. Effective Memory Data Rate: This won’t create a revolution, but it will get game developers to look harder at physics in the future, and that is a good thing.
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We certainly understand the need to protect intellectual property, especially at this stage in the game, but this is what we know.
These types of solutions will add a little more punch to what developers can do. No doubt you can use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU.
How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers
In physics, it is much more often the case agsia different things need to be done to every physical object in a scene, and ssus makes much more sense to attack the problem with a proper solution. For instance, there is no way for a pixel shader to read a value, change it, and write qgeia back to the same spot in local RAM. I have 2 gtx cards spare yet 1 alone with all my setup would need a new power station to run. The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load.
We have yet to see Havok FX or a competing solution in action, so we can’t go into any detail on what to expect.
There ageka ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus. This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem agria we have developers already complaining about the overhead issue.
AGEIA, being the first and only consumer-oriented physics processor designer right now, has not given us as much in-depth technical detail as other hardware designers. Making use of a great deal of independent processing units makes sense as well. We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance.
Log in Don’t have an account? We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions.
Graphics has become sets of highly independent mathematically intense problems. Very unsure with the Extreme board as filling all the PCI slots slow it down. The main selling points of physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card.
There are also lots of restrictions on the way data moves around in a GPU.
Even without knowing all the ins and outs, it is quite obvious that this chip will be a force to be reckoned with in the physics realm. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint.
Only interest if asu motherboard can provide the right speed and bandwidth to justify cost. Results 1 to 5 of 5.
ASUS AGEIA PhysX (C1CHFA-HUAY1) MB PCI Physics accelerator card | eBay
Of course, we’re talking about internal theoretical bandwidth, but the best we can do for now is relay what AGEIA has told us.
Effective Memory Data Rate: Sign In Sign Up. CPUs aren’t able to touch this type of internal bandwidth either.
Dedicated card with SLI is surprisingly better on phyxs motherboards that’s why the option is in the driver. This will obviously make it easier for GPUs to handle doing things other than graphics more efficiently. Thought’s only would be appreciated as my PC is quick, just ive seen what dedication can do.
AGEIA PhysX Technology and GPU Hardware – Exclusive: ASUS Debuts AGEIA PhysX Hardware
Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. Sign up now Username Password Remember Me. Let’s take a look a the ASUS card and then take a look at the numbers.
State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame.
In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else.
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